Goals and Sources The goal of Media Studies is to understand new forms of technology, and the affordances that come with each medium. The goal of my project, A Simple Game, was to give people an understanding of the community of people that play online shooters, a relatively new technology. I chose this topic mainly … Continue reading Lessons Learned
Here is a link to the most current version of my Twine game, "A Simple Game". It is a text-based game which tells stories (with a little help from machinima) about different scenarios that one may encounter while playing an online game. Positive feedback is appreciated; if anyone finds any bugs, typos, errors, or other … Continue reading Final Artifact: “A Simple Game”
The original idea for my project was machinima (a film made solely in video games) with branching choices in a set of videos; given the extensive amount of time that that would have taken, the final product has changed into a sort of hybrid text-based adventure game/machinima narrative platform. Using Twine, I'm laying out this … Continue reading Design Document
Clive Thompson's piece "Game Theories" discusses how a player's in-game currency and assets can come to have real-world value depending on how people choose to trade them. Gamers have found a variety of ways to profit through selling/tradings goods and services inside the virtual realm. Some people have even quit their jobs in the real … Continue reading Week 9: Game Economies and “Fun” – Can they coexist?
On October 20th, Nintendo released a video on YouTube confirming their latest console: The Nintendo Switch, coming to gamers in March 2017. In recent years, there has been a sort of "console war" happening between the three titan companies of gaming, Sony (PS4), Microsoft (Xbox One), and Nintendo (Wii U/3DS). The common understanding between gamers … Continue reading Media Analysis: Nintendo Switch – Bridging the Gap of Console and Mobile
I understand Gonzalo Frasca's distinction between representation and simulation in his piece, "Simulation versus Narrative". What I did not understand was his use of the term "signs" when discussing examples of simulations: "A flight simulator or a simple toy plane are not only signs, but machines that generate signs according to rules that model some … Continue reading Week 9 Daily Question
In Adam Westbrook's "The Web Video Problem", he discusses how video through the web has grown into a medium, and discusses its affordances. Web videos are passively viewed without real commitment and have a similar style to television, with a less systematic approach to what you watch (Instead of flipping channels, you "surf" through different … Continue reading Week 8: Creative Narrative Media